GameDevelopment

Games are how we got here

R o c k e t 5 b r i n g s d e c a d e s o f h a n d s o n e x p e r i e n c e f r o m A A A t e a m s a t L u c a s A r t s a n d C r y s t a l D y n a m i c s a l o n g w i t h a l o n g r u n w a y o f i n d i e a n d c l i e n t w o r k .

We help teams ship, whether that means building a feature, unblocking production, tightening a level, or giving your pipeline the kind of upgrade that keeps paying off after launch.

What We Do

Prototyping & Pre-Production

Wireframes, prototypes, and production planning that turn ideas into something testable. The goal is to reduce risk, clarify scope, and make the next production decision an informed one.

Build & Ship Game Features

We design and implement gameplay systems, tools, and core features with an eye on production realities, performance, and maintainability. If it needs to work reliably in a live project, we build it that way.

Systems Design & Architecture

When your project needs structure, we can architect critical systems and make them understandable to the whole team. Clear documentation, practical patterns, and implementation that does not leave you with a black box.

AR & VR Development

Immersive technology opens new ways to tell stories and create experiences. When virtual feels real, everything changes. We develop AR and VR by building experiences that are as solid technically as they are compelling to use, reliable delivery for marketing activations, education, and interactive installations.

Level & Experience Design Support

Strong levels are not just layouts, they are pacing, readability, and intent. We help with blockouts, encounters, progression, difficulty curves, and the details that make play feel satisfying.

Tools, Pipelines & Workflow

We build tools that save time and reduce friction, from procedural systems and scene composition workflows to pipeline improvements that help artists and designers move faster with fewer bottlenecks.

Embedded Team Support & Mentorship

Need a senior developer or art director who can integrate with your team and raise the bar while delivering work, not just advice? We work alongside your people, strengthening process and capability as we go.

What kinds of game projects do you work on?

We support PC and mobile games and immersive AR/VR experiences - typically Unity-based. Engagements range from core gameplay features to tools, pipelines, prototypes, and production support.

Do you make full games, or do you support existing teams?

Both, but most work is senior embedded support. We integrate into your workflow, ship specific outcomes, and leave your team stronger through documentation and mentorship.

What game engines and tools do you work with?

Unity is our strongest lane. We also collaborate across common production tools and pipelines, and we can adapt to your stack when the project calls for it.

Can you help if our project is already in production and behind schedule?

Yes. We can help to unblock a stalled feature, stabilize a system, improve performance, or tighten scope so the team can ship with fewer surprises.

What does a typical engagement look like?

Usually a focused sprint or a part time embedded setup. We align on goals, audit the current state, define deliverables, then ship in milestones with clear check ins and documentation.

How do you handle documentation and handoff?

Documentation is part of the deliverable. We produce practical, team facing docs that explain the system, decisions, and next steps so you are not dependent on us long term.

Can you help with prototyping and pre production planning?

Yes. We build prototypes, production plans, and lightweight specs that reduce risk, clarify scope, and help you decide what is worth building before committing a full team.

Do you offer art direction and animation support?

Yes. We can support visual development, art direction, animation planning, style exploration, and pipeline guidance, especially where character and storytelling are central.

Will you work with our in house team and producers?

Yes. We are used to collaborating inside existing teams, communicating clearly, scoping realistically, and working within established production processes.

Common Questions

Related Work

The Phantom P.I. Award winning family-friendly puzzle adventure game.

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Knit Wits Regular Show puzzle game developed for Cartoon Network.